This game offers another aproach to the old mechanic with another different "whole layer of tactic". Overwatch dont add "a whole layer of tactic", in any case add "the same" layer that other eight or ten old titles. Originally posted by jiffy: It's just a pretty standard turn base game mechanic to have overwatch, it adds a whole nother layer of tactics and it just doesnt feel right without it.Īgain is more a question of habits with others titles and other mechanics that a real problem with this game. ) spend 10 hours into the game hardest difficulty ironman on injury on still feel lacking without overwatch. P.S: English is not my native tongue and is hard to me, please, be kind. In the first battle I try to setup a defensive strategy based in cover and use of reaction fire like as it used in Ufodefense, ufo-tftd, xcom, xenonauts, etc. Originally posted by Speedro:In my first play, in the first contact with the game mechanics, I feel that the lack of reaction fire was a very bad design decision. I bet that when you taste the lethal and fluid combat this tittle offer you dont want to hear about overwatch anymore. Instead propose changes in games you are not played yet I suggest play a few hours and then tell us If still you want "overwatch". Drive the game to a more fluid and tactical narrative. The actual system force the player to retreat or flank to better possition instead bunkering into "overwatch" mode and wait. I must say that the system in this game gets better that xcom system because force the player to plan ahead, to be sure of every movement and every shot. Let me say one thing: the new system is true brilliant. In that moment I was thinking the devs was mistaken, that the system was frustrating, weird and in that moment maybe even regret the purchase.īut a few battles later I understand the system, the letallity of all weapons, the efficiency of covers, the very high movement capacity, and suddenly the core mechanic shine in my eyes. In my first play, in the first contact with the game mechanics, I feel that the lack of reaction fire was a very bad design decision.
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